2020 vol.01 학술논문 _ 가상현실 기반 전시 및 공연의 활용성 연구 _ 이은석
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Abstract
Due to the coronavirus, a new form of experience in art culture, such as performances and exhibitions, has
recently arrived in the untact era. In particular, by providing indirect experiences through virtual reality, etc., it
attempts to provide new artistic experiences to users through communication with audiences and immersive
experiences. This study aims to propose and discuss the possibility of using virtual reality in exhibitions and
performances by examining cases in which the concept of participation in culture and arts is newly changed and
artistic experiences are given to the audience through the interface of exhibitions and performances. As a result
of this research, user-centered space design and interface design are required, and an environment that can focus
on works and performances should be given priority rather than reproduction of physical spaces, and in the case
of performances, it is identified as an important factor that prioritizes an environment in which interactions can
be made. do. In the untouch era, it is important to have an exhibition method and content that can be shared and
enjoyed by entering the virtual world directly beyond the limit of the way digital media reproduces archives
viewed in virtual space by simply participating virtually.
키워드 : 가상현실, 전시, 공연, VR체감형 Keywords : Virtural Reality, Exhibitions, performances, Interactive VR
Due to the coronavirus, a new form of experience in art culture, such as performances and exhibitions, has
recently arrived in the untact era. In particular, by providing indirect experiences through virtual reality, etc., it
attempts to provide new artistic experiences to users through communication with audiences and immersive
experiences. This study aims to propose and discuss the possibility of using virtual reality in exhibitions and
performances by examining cases in which the concept of participation in culture and arts is newly changed and
artistic experiences are given to the audience through the interface of exhibitions and performances. As a result
of this research, user-centered space design and interface design are required, and an environment that can focus
on works and performances should be given priority rather than reproduction of physical spaces, and in the case
of performances, it is identified as an important factor that prioritizes an environment in which interactions can
be made. do. In the untouch era, it is important to have an exhibition method and content that can be shared and
enjoyed by entering the virtual world directly beyond the limit of the way digital media reproduces archives
viewed in virtual space by simply participating virtually.
키워드 : 가상현실, 전시, 공연, VR체감형 Keywords : Virtural Reality, Exhibitions, performances, Interactive VR
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2020 vol.01 학술논문 _ 가상현실 기반 전시 및 공연의 활용성 연구 _ 이은석.pdf (1.0M)
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